![]() ![]() Currently it represents either your predator progress or your stomach load, whichever is the greatest. This uses a different view model based on the front side of the body, which works just like the mouth and glides forward from behind the camera. When swallowing other players, you will now see your stomach slowly bulging outward. The maw itself now appears after halfway swallow progress. While being swallowed, the prey first sees their predator's hands to the sides of their view, grabbing them and drawing them in. for all player models I designed for VT? Despite going to bed at 5AM, I have beaten this challenge yesterday. Overkill is a Xonotic MOD (technically a TC), an ultra fast-paced first-person shooter that runs on the following operating systems: Linux, FreeBSD, Microsoft Windows and macOS. Then I set myself a challenge: Could I do both in a single day. Two things popped to mind: Prey seeing the predator's hands grabbing them as they are engulfed, and preds seeing their own bulging stomach as they look down. ![]() Onto business: Two days ago, I was examining my progress on VT thus far, thinking to myself "what else could make the experience even better and more realistic". While the $250 monthly support I have right now is a blessing, it's still nowhere near what me and my mother need for a stable living. If you like this feature, as well as other additions and improvements done periodically, please consider supporting Vore Tournament! If you can't support, please tell other furries and vore enthusiasts about the project, and remind them to pledge if they like what they're seeing. Before I begin: I would like to take this opportunity to remind everyone that I'm still in great need of Patreon supporters.
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